nepaltama.blogg.se

Amnesia dark descent machine room
Amnesia dark descent machine room








“We checked builds now and then and gave our input on it,” he explained.

amnesia dark descent machine room amnesia dark descent machine room

Nilsson said that having The Chinese Room handle the follow-up was a “dream scenario” and when it accepted, a back-and-forth development process began. Uncomfortable with the idea of doing it themselves, the team decided to ask someone else to take a crack at it. “We had a quite certain feeling it would fail miserably.” “We felt that there was a huge interest in the game, but also knew we did not have an interest ourselves to sit down and try to figure out what a good next Amnesia would be,” Jens Nilsson of Frictional told Gamasutra. So why, you might wonder, would the studio hand development of the hotly-anticipated sequel to a completely separate outfit – Dear Esther developer The Chinese Room? It’s also the game, as detailed in Thomas Grip’s fantastic 2011 feature story about its development, that saved Frictional Games from oblivion. Amnesia: A Machine For Pigs was offered to The Chinese Room because original developer Frictional Games felt it wouldn’t be able to come up with a successful sequel on its own.Īmnesia: The Dark Descent was a big hit as indie games go and is seen by many as the standard to which other horror games aspire.










Amnesia dark descent machine room